Last weekend, Todd (the art director+ of Fidelity) had our 2 actors and I over to his home so we could record their voices for our 2 NPC characters, Faith and the Doctor. Beforehand, I had somewhat high expectations, which were well surpassed. Conflicting schedules required that we record late at night and into the morning, and this was our only chance to record Faith, as she moved from the state shortly afterwards. Everyone was great and it didn't take nearly so long as I knew it could've gone. Plus, both actors sounded amazing and add so much to the characters.
My time recently has been spent prepping the first 2 levels of Fidelity for submission to the Seattle Indies Expo, which is at the end of this month. Integrating these new voices is the last big piece to ready before the deadline, then it's all polish.
Speaking of polish, tonight I wrote a code to control fading in and out in Unity. Nothing revolutionary, but it'll prove useful to me, as I often find the need to fade in and out in Unity.
My time recently has been spent prepping the first 2 levels of Fidelity for submission to the Seattle Indies Expo, which is at the end of this month. Integrating these new voices is the last big piece to ready before the deadline, then it's all polish.
Speaking of polish, tonight I wrote a code to control fading in and out in Unity. Nothing revolutionary, but it'll prove useful to me, as I often find the need to fade in and out in Unity.