Tonight while testing Fidelity, a strange familiar bug happened where the level geometry was stretched and twisted together. This has happened before when the lighting was not properly baked, which was the case again. The ominous part was how the seemingly random stretches and twists formed over a certain part of the level. A whole in the ground, through which the player must throw objects, was covered as if by design. See the orange X in the picture below. To me this says things are aligning nicely.