As Fidelity nears the end of its development, I've started making a new game to work on next. This one is a hidden object, point-and-click game, something that's been missing from my portfolio. So far it's simpler than Fidelity, as this is 2D and isn't so reliant to physics, but at the same time it presents new challenges to overcome, forcing me to learn new aspects of game design and Unity. Also, I've been avoiding the use of visual scripting tools in favor of hard coding, which is a personal first.
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