Recently I updated the Gravisphere rooms with new modular tile pieces and PBR textures, and the results are exciting. Now it feels much more like a real game and not a test scene. Also, I made it so that hooked lanterns can be unhooked using the Gravisphere, which has already sparked new puzzle ideas.
Recently, the game director of Project Seaside left the project, so I have assumed many of those responsibilities. After much consideration, the team has decided to refocus the game into a smaller, more manageable size. This means cutting many of the exciting features we had planned, but such is the nature of this work. For now, we will focus only on the Gravisphere.